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BREACH
QC Games
ROLE: LEAD SOUND DESIGNER
As the lead on a two person sound team, I was accountable for virtually all aspects of the audio production on Breach, from asset creation, voice over recording and music supervision, to implementation and mixing.
PROJECT INFO:
Breach was a 4v1 asymmetrical multiplayer game in which four players attempt to get through a dungeon while a fifth controls a "Veil Demon" that can possess enemies, traps and boss monsters inside the dungeon.
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